<?xml version="1.0" encoding="UTF-8"?>
<!-- This sitemap was dynamically generated on April 4, 2026 at 3:07 am by All in One SEO v4.9.5.1 - the original SEO plugin for WordPress. -->

<?xml-stylesheet type="text/xsl" href="https://gigatank3000.com/default-sitemap.xsl"?>

<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title>GIGATANK3000</title>
		<link><![CDATA[https://gigatank3000.com]]></link>
		<description><![CDATA[GIGATANK3000]]></description>
		<lastBuildDate><![CDATA[Thu, 12 Mar 2026 02:30:59 +0000]]></lastBuildDate>
		<docs>https://validator.w3.org/feed/docs/rss2.html</docs>
		<atom:link href="https://gigatank3000.com/sitemap.rss" rel="self" type="application/rss+xml" />
		<ttl><![CDATA[60]]></ttl>

		<item>
			<guid><![CDATA[https://gigatank3000.com/published-games/dungeon-divers/]]></guid>
			<link><![CDATA[https://gigatank3000.com/published-games/dungeon-divers/]]></link>
			<title>Dungeon Divers</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 02:30:59 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/12/14/what-was-that-creating-a-distraction-mechanic-f91792b64677/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/12/14/what-was-that-creating-a-distraction-mechanic-f91792b64677/]]></link>
			<title>What Was That: Creating A Distraction Mechanic</title>
			<pubDate><![CDATA[Tue, 17 Jan 2023 01:10:40 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/published-games/mysterious-mystery-ep1-the-duo-dilemma/]]></guid>
			<link><![CDATA[https://gigatank3000.com/published-games/mysterious-mystery-ep1-the-duo-dilemma/]]></link>
			<title>Mysterious Mystery EP1: The Duo Dilemma</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 02:28:23 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/published-games/ghost-sector/]]></guid>
			<link><![CDATA[https://gigatank3000.com/published-games/ghost-sector/]]></link>
			<title>Ghost Sector</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 02:26:35 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/published-games/legends-of-dragaea-idle-dungeons/]]></guid>
			<link><![CDATA[https://gigatank3000.com/published-games/legends-of-dragaea-idle-dungeons/]]></link>
			<title>Legends of Dragaea: Idle Dungeons</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 02:24:10 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/published-games/granvir/]]></guid>
			<link><![CDATA[https://gigatank3000.com/published-games/granvir/]]></link>
			<title>Granvir</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 02:21:40 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/games/]]></guid>
			<link><![CDATA[https://gigatank3000.com/games/]]></link>
			<title>Our Games</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 02:08:24 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/games/kaiju-catastrophe/]]></guid>
			<link><![CDATA[https://gigatank3000.com/games/kaiju-catastrophe/]]></link>
			<title>Kaiju Catastrophe</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 01:59:58 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/publishing/]]></guid>
			<link><![CDATA[https://gigatank3000.com/publishing/]]></link>
			<title>Publishing</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 01:41:16 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/12/24/extendomatic-adding-storyboards-camera-shake-post-process-to-cinemachine-virtual-cameras/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/12/24/extendomatic-adding-storyboards-camera-shake-post-process-to-cinemachine-virtual-cameras/]]></link>
			<title>Extendomatic: Adding Storyboards, Camera Shake, Post Process To Cinemachine Virtual Cameras</title>
			<pubDate><![CDATA[Wed, 18 Jan 2023 08:31:30 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/privacy-policy/]]></guid>
			<link><![CDATA[https://gigatank3000.com/privacy-policy/]]></link>
			<title>Privacy Policy</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 01:02:48 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/published-games/]]></guid>
			<link><![CDATA[https://gigatank3000.com/published-games/]]></link>
			<title>Published Games</title>
			<pubDate><![CDATA[Tue, 02 Sep 2025 06:41:40 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/06/23/switch-it-up-switch-statements-7e9f78fd8613/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/06/23/switch-it-up-switch-statements-7e9f78fd8613/]]></link>
			<title>Switch It Up: Switch Statements In Unity</title>
			<pubDate><![CDATA[Wed, 08 Feb 2023 19:05:01 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2023/01/10/camera-mastermind-using-the-cinemachine-brain-in-unity/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2023/01/10/camera-mastermind-using-the-cinemachine-brain-in-unity/]]></link>
			<title>Camera Mastermind: Using The Cinemachine Brain In Unity</title>
			<pubDate><![CDATA[Tue, 31 Jan 2023 07:13:55 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2023/01/14/clockwork-animated-using-timeline-animations/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2023/01/14/clockwork-animated-using-timeline-animations/]]></link>
			<title>Clockwork Animated: Using Timeline Animations</title>
			<pubDate><![CDATA[Thu, 16 Feb 2023 04:26:43 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2023/01/27/tracks-on-tracks-track-types-in-unity-timeline/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2023/01/27/tracks-on-tracks-track-types-in-unity-timeline/]]></link>
			<title>Tracks On Tracks: Track Types In Unity Timeline</title>
			<pubDate><![CDATA[Thu, 13 Apr 2023 07:17:22 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2023/01/31/total-control-combining-cinemachine-and-timeline-in-unity/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2023/01/31/total-control-combining-cinemachine-and-timeline-in-unity/]]></link>
			<title>Total Control: Combining Cinemachine and Timeline In Unity</title>
			<pubDate><![CDATA[Thu, 13 Apr 2023 07:15:46 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2023/01/06/you-get-a-camera-you-get-a-camera-everyone-gets-cameras-additional-cinemachine-cameras/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2023/01/06/you-get-a-camera-you-get-a-camera-everyone-gets-cameras-additional-cinemachine-cameras/]]></link>
			<title>You Get A Camera, You Get A Camera, Everyone Gets Cameras: Additional Cinemachine Cameras</title>
			<pubDate><![CDATA[Sun, 22 Jan 2023 21:21:21 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/10/18/leave-your-tag-hdrp-decals-in-unity/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/10/18/leave-your-tag-hdrp-decals-in-unity/]]></link>
			<title>Leave Your Tag: HDRP Decals In Unity</title>
			<pubDate><![CDATA[Mon, 30 Jan 2023 01:39:28 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/10/12/lights-cameras-action-composing-a-shot-in-unity-36356e11485b/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/10/12/lights-cameras-action-composing-a-shot-in-unity-36356e11485b/]]></link>
			<title>Lights, Cameras, Action: Composing A Shot In Unity With Cinemachine</title>
			<pubDate><![CDATA[Mon, 30 Jan 2023 01:39:16 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/portfolio/3d-models-portfolio/]]></guid>
			<link><![CDATA[https://gigatank3000.com/portfolio/3d-models-portfolio/]]></link>
			<title>3D Models &#8211; Portfolio</title>
			<pubDate><![CDATA[Sat, 21 Jan 2023 05:59:34 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/portfolio/]]></guid>
			<link><![CDATA[https://gigatank3000.com/portfolio/]]></link>
			<title>Portfolio</title>
			<pubDate><![CDATA[Sat, 21 Jan 2023 05:52:51 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/12/20/candid-camera-creating-a-handheld-camera-using-cinemachine-noise/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/12/20/candid-camera-creating-a-handheld-camera-using-cinemachine-noise/]]></link>
			<title>Candid Camera: Creating A Handheld Camera Using Cinemachine Noise</title>
			<pubDate><![CDATA[Tue, 17 Jan 2023 01:09:58 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/12/06/virtually-cinematic-unity-cinemachine-basics/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/12/06/virtually-cinematic-unity-cinemachine-basics/]]></link>
			<title>Virtually Cinematic: Unity Cinemachine Basics</title>
			<pubDate><![CDATA[Wed, 28 Dec 2022 06:22:34 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/portfolio/the-fog-vr-portfolio/]]></guid>
			<link><![CDATA[https://gigatank3000.com/portfolio/the-fog-vr-portfolio/]]></link>
			<title>The Fog VR &#8211; Portfolio</title>
			<pubDate><![CDATA[Tue, 10 Jan 2023 08:09:18 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/10/15/slice-and-dice-tessellation-in-unity-hdrp/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/10/15/slice-and-dice-tessellation-in-unity-hdrp/]]></link>
			<title>Slice And Dice: Tessellation in Unity HDRP</title>
			<pubDate><![CDATA[Wed, 14 Dec 2022 07:48:47 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2023/01/04/what-s-in-a-name-functions-or-methods-in-unity-71d9a879695c/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2023/01/04/what-s-in-a-name-functions-or-methods-in-unity-71d9a879695c/]]></link>
			<title>What’s In A Name: Functions Or Methods in Unity</title>
			<pubDate><![CDATA[Wed, 04 Jan 2023 07:03:03 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/portfolio/turtle-trouble-portfolio/]]></guid>
			<link><![CDATA[https://gigatank3000.com/portfolio/turtle-trouble-portfolio/]]></link>
			<title>Turtle Trouble &#8211; Portfolio</title>
			<pubDate><![CDATA[Tue, 10 Jan 2023 08:05:30 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/portfolio/lighting-portfolio/]]></guid>
			<link><![CDATA[https://gigatank3000.com/portfolio/lighting-portfolio/]]></link>
			<title>Lighting &#8211; Portfolio</title>
			<pubDate><![CDATA[Tue, 10 Jan 2023 04:27:55 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/12/17/all-mixed-up-combining-lookat-and-body-in-cinemachine/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/12/17/all-mixed-up-combining-lookat-and-body-in-cinemachine/]]></link>
			<title>All Mixed Up: Combining LookAt and Body in Cinemachine</title>
			<pubDate><![CDATA[Tue, 03 Jan 2023 22:11:52 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/published-games/wyvia/]]></guid>
			<link><![CDATA[https://gigatank3000.com/published-games/wyvia/]]></link>
			<title>Wyvia</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 02:37:04 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/12/12/body-shot-virtual-camera-body-settings/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/12/12/body-shot-virtual-camera-body-settings/]]></link>
			<title>Body Shot: Virtual Camera Body Settings</title>
			<pubDate><![CDATA[Thu, 29 Dec 2022 07:02:56 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/11/02/reflect-this-volume-that-value-of-multiple-volumes-and-reflection-probes/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/11/02/reflect-this-volume-that-value-of-multiple-volumes-and-reflection-probes/]]></link>
			<title>Reflect This, Volume That: Value Of Multiple Volumes and Reflection Probes</title>
			<pubDate><![CDATA[Sat, 17 Dec 2022 08:12:38 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/11/12/bounce-house-indirect-multiplier-in-the-unity-lighting-system/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/11/12/bounce-house-indirect-multiplier-in-the-unity-lighting-system/]]></link>
			<title>Bounce House: Indirect Multiplier In The Unity Lighting System</title>
			<pubDate><![CDATA[Mon, 19 Dec 2022 22:45:37 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/11/07/easy-bake-light-baking-and-when-to-choose-static-or-dynamic-objects/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/11/07/easy-bake-light-baking-and-when-to-choose-static-or-dynamic-objects/]]></link>
			<title>Easy Bake: Light Baking And When To Choose Static Or Dynamic Objects</title>
			<pubDate><![CDATA[Mon, 19 Dec 2022 08:05:25 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/11/01/shadowed-light-using-cookies-to-enhance-your-light-sources/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/11/01/shadowed-light-using-cookies-to-enhance-your-light-sources/]]></link>
			<title>Shadowed Light: Using Cookies To Enhance Your Light Sources</title>
			<pubDate><![CDATA[Fri, 16 Dec 2022 22:35:09 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/10/28/bring-down-the-lights-controlling-your-lights-with-light-layers/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/10/28/bring-down-the-lights-controlling-your-lights-with-light-layers/]]></link>
			<title>Bring Down The Lights: Controlling Your Lights With Light Layers</title>
			<pubDate><![CDATA[Fri, 16 Dec 2022 05:58:07 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/10/24/cool-solutions-for-foggy-conditions-fixing-your-hdrp-fog-problems/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/10/24/cool-solutions-for-foggy-conditions-fixing-your-hdrp-fog-problems/]]></link>
			<title>Cool Solutions for Foggy Conditions: Fixing Your HDRP Fog Problems</title>
			<pubDate><![CDATA[Thu, 15 Dec 2022 19:33:58 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/10/26/blowing-smoke-environmental-fog-with-hdrp-in-unity/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/10/26/blowing-smoke-environmental-fog-with-hdrp-in-unity/]]></link>
			<title>Blowing Smoke: Environmental Fog With HDRP In Unity</title>
			<pubDate><![CDATA[Thu, 15 Dec 2022 09:25:15 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/10/23/will-it-blend-mixing-textures-using-layered-lit-shader-in-unity/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/10/23/will-it-blend-mixing-textures-using-layered-lit-shader-in-unity/]]></link>
			<title>Will It Blend: Mixing Textures Using Layered Lit Shader In Unity</title>
			<pubDate><![CDATA[Thu, 15 Dec 2022 04:48:33 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/09/12/cutting-from-whole-cloth-editing-pre-built-texture-maps/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/09/12/cutting-from-whole-cloth-editing-pre-built-texture-maps/]]></link>
			<title>Cutting From Whole Cloth: Editing Pre-Built Texture Maps</title>
			<pubDate><![CDATA[Wed, 07 Dec 2022 04:47:20 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/10/09/raised-surfaces-height-map-and-pixel-displacement-with-unity-hdrp/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/10/09/raised-surfaces-height-map-and-pixel-displacement-with-unity-hdrp/]]></link>
			<title>Raised Surfaces: Height Map And Pixel Displacement With Unity HDRP</title>
			<pubDate><![CDATA[Tue, 13 Dec 2022 22:25:00 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/portfolio/ataque-portfolio/]]></guid>
			<link><![CDATA[https://gigatank3000.com/portfolio/ataque-portfolio/]]></link>
			<title>Ataque &#8211; Portfolio</title>
			<pubDate><![CDATA[Tue, 10 Jan 2023 09:20:38 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/09/21/hot-swap-setting-up-post-process-profiles-for-the-post-process-stack/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/09/21/hot-swap-setting-up-post-process-profiles-for-the-post-process-stack/]]></link>
			<title>Hot Swap: Setting Up Post-Process Profiles For The Post-Process Stack</title>
			<pubDate><![CDATA[Thu, 08 Dec 2022 19:02:52 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/09/18/glow-up-adding-emissives-to-custom-textures/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/09/18/glow-up-adding-emissives-to-custom-textures/]]></link>
			<title>Glow Up: Adding Emissives To Custom Textures</title>
			<pubDate><![CDATA[Thu, 08 Dec 2022 04:47:35 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/10/04/pipeline-punchout-universal-render-pipeline-or-high-definition-render-pipeline/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/10/04/pipeline-punchout-universal-render-pipeline-or-high-definition-render-pipeline/]]></link>
			<title>Pipeline Punchout: Universal Render Pipeline Or High Definition Render Pipeline</title>
			<pubDate><![CDATA[Mon, 12 Dec 2022 19:46:09 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/09/23/nothing-but-the-essentials-simple-scene-optimization-with-occlusion-culling/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/09/23/nothing-but-the-essentials-simple-scene-optimization-with-occlusion-culling/]]></link>
			<title>Nothing But The Essentials: Simple Scene Optimization With Occlusion Culling</title>
			<pubDate><![CDATA[Fri, 09 Dec 2022 20:57:37 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/09/03/how-many-lights-are-there-the-four-types-of-lights-in-unity/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/09/03/how-many-lights-are-there-the-four-types-of-lights-in-unity/]]></link>
			<title>How Many Lights Are There: The Four Types Of Lights In Unity</title>
			<pubDate><![CDATA[Tue, 06 Dec 2022 23:12:54 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/2022/09/05/let-there-be-light-probes-using-light-probes-in-unity-63a2a0897fab/]]></guid>
			<link><![CDATA[https://gigatank3000.com/2022/09/05/let-there-be-light-probes-using-light-probes-in-unity-63a2a0897fab/]]></link>
			<title>Let There Be Light Probes: Using Light Probes In Unity</title>
			<pubDate><![CDATA[Tue, 06 Dec 2022 21:47:43 +0000]]></pubDate>
		</item>
					<item>
			<guid><![CDATA[https://gigatank3000.com/]]></guid>
			<link><![CDATA[https://gigatank3000.com/]]></link>
			<title>Welcome To GigaTank3000</title>
			<pubDate><![CDATA[Thu, 12 Mar 2026 01:11:25 +0000]]></pubDate>
		</item>
				</channel>
</rss>
