TINY CREW. BIG GAMES.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
You awaken in a spooky scary forest at dusk with no memory and the need to fight for survival against extra-dimensional monsters. In this virtual reality wave shooter fire objects to destroy enemies to survive as the fog closes in around you.
OUR STORY
Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM
Antonio Delgado
Lead Programmer
Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Razzle Dazzle Your Players: Creating Common Post-Process Effects
Post Processing in Unity is the ability to use screen effects such as Bloom, Ambient Occlusion, and Motion Blur as well as other effects (you can...
Popping Off: Making Enemies Explode In 2D With Unity
You’ve got your game, enemies are coming at you fast and furious. You’re blasting them to pieces but what’s that? No explosion? No feedback? No...
Ease Your Load: Level Loading Made Easy In Unity
In this tutorial we’ll be covering a simple level loading system. Once you’ve reached a certain level of complexity in your game making abilities...
Game Over, Man: Creating A Game Over Screen In Unity
It’s happened, your player kicks the bucket. Eventually it happens but fear not we can make an awesome game over screen so they can get back to the...
Window Dressing: Building UIElements In Unity
User Interface is arguably the most important aspect of your game as it is the first and last thing they interact with when they play your game....
Switch It Up: Switch Statements In Unity
In this article we’ll talk about switch statements, a useful tool in your toolbox. So what’s a switch statement and how does it differ from an...