TINY CREW. BIG GAMES.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
You awaken in a spooky scary forest at dusk with no memory and the need to fight for survival against extra-dimensional monsters. In this virtual reality wave shooter fire objects to destroy enemies to survive as the fog closes in around you.
OUR STORY
Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM
Antonio Delgado
Lead Programmer
Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Juice It Good: Adding Camera Shake To Your Game
Juice or “game feel” is the intangible but tactile feedback associated when playing games. Enemies exploding in a shower of particles, screen...
Interchangeable Parts: Creating A Modular Power-Up System
In this article we’ll explore making a modular power-up system for your game. This way you can have a single script acting as a container for every...
Power-Up Time: How Long Should Power-Ups Last
In this article we’ll talk about determining how long power ups should last when making your game. When you work on your game it won’t be long...
Move It Like You Mean It: Animating Sprites In Unity
In this article we’ll briefly go over animating a simple sprite in Unity. This already assumes you have a project set up and ready to go (if not go...
Building Blocks: Creating Prototypes Without Assets
When starting a project you’re often brimming with excitement and ideas. This sort of enthusiasm is great, nobody really sets out to make a terrible...
Chisel to Stone: Prototype Project to Timeless Work of Art
So you’ve ironed out your prototype, you have your core systems, and now you’re ready to finally decide on the final look of your game. Time to...