TINY CREW. BIG GAMES.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
You awaken in a spooky scary forest at dusk with no memory and the need to fight for survival against extra-dimensional monsters. In this virtual reality wave shooter fire objects to destroy enemies to survive as the fog closes in around you.
OUR STORY
Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM
Antonio Delgado
Lead Programmer
Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Cleanup Your Clutter: Spawning In Unity Without The Mess
We’ve all been there, you’re in the middle of playtesting a project coming up with million dollar features. All you need to do is just debug and...
Multitasking Madness: Using Coroutines in Unity Constructively
When using Unity it’s very tempting to do everything at once inside the Update() loop but trying to do too much at once creates a traffic jam as...
Ground Control to GetComponent: Script Communication in Unity
When programming in Unity it becomes increasing important to have inter-script communication so that different aspects of your project can inform...
Two Colliders Enter One Collider Leaves: OnCollisionEnter vs OnTriggerEnter
As you build games and simulations in Unity you’ll encounter situations where you have to decide between using collisions and triggers to control...
Let’s Get Physical: Unity Physics in a Nutshell
One of the most interesting aspects of Unity is it’s robust physics system that sits under the hood which allows developers to create some of the...
Chill Out: A Simple Cooldown System in Unity
Card Battlers to FPSes, there isn’t a genre on the market that doesn’t have a game with some sort of cooldown system tucked away in one of it’s...