TINY CREW. BIG GAMES.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
You awaken in a spooky scary forest at dusk with no memory and the need to fight for survival against extra-dimensional monsters. In this virtual reality wave shooter fire objects to destroy enemies to survive as the fog closes in around you.
OUR STORY
Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM
Antonio Delgado
Lead Programmer
Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Sky’s The Limit: Setting Up Skyboxes In Unity
Boundless blue skies, smoldering apocalyptic horizons, the vast reaches of space, or a iridescent night sky. All these are possible with the help of...
Let There Be Light Probes: Using Light Probes In Unity
As you begin to utilize lighting in your games and create more complex scenes with intricate lighting setups, you’ll search for greater and greater...
How Many Lights Are There: The Four Types Of Lights In Unity
As you explore the Unity lighting system you will discover and utilize four basic types of lights to illuminate your scenes. The types are...
Make It Dazzle: Setting Up Universal Render Pipeline In Unity
The Universal Render Pipeline is visually stunning and high performance improvement to Unity Standard Builtin pipeline, it gives the widest reach of...
Light Up The World: 3D Environments and Lighting
Moving from 2D environments to 3D environments requires an entire new dimension of planning that a simple flat surface never really exposes you to....
Permanent Fixture: Static Types In Unity
So you want to keep something around forever (or at least for the life of your game?) well Unity has you covered with Static Types! So what are they...