
TINY CREW. BIG GAMES.
GAMES WE PUBLISH
Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 6 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and extensive guild management system to master as you uncover the secrets of the world of Dragaea!
Granvir is a 3rd person action roguelite mech-builder with co-op multiplayer. Scavenge the battlefield for parts to replace and upgrade your Granvir and weaponry. PIlot your Granvir and manage your campaign between battles to find the best equipment and stay supplied while fighting a guerilla war.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
OUR STORY

Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM

Antonio Delgado
Lead Programmer

Jessica Sweeney
Lead Artist
PROGRESS UPDATES
I Want To Stop The World: Coroutines In Unity
Wish you could just freeze time and take a breather, or make something gradually fade away? Now you can with the power of Coroutines. In Unity all...
You Get A Camera, You Get A Camera, Everyone Gets Cameras: Additional Cinemachine Cameras
Virtual Cameras are the building blocks of the entire Cinemachine system. Every camera is at it's very core a Virtual Camera with additional...
What’s In A Name: Functions Or Methods in Unity
In C# Methods and Functions are exactly the same. In other languages it’s called a function but ultimately they’re one and same. So what is the...
What’s On The Menu: Simple Main Menu Tutorial In Unity
Often the first thing a player sees just after your splash screen is the Main Menu, this is often the first and typical most overlooked part of most...
The One And Only: Singletons In Unity
Much like the Highlander as with Singletons there can only be one. So controversial are singletons that they’re often considered an anti-pattern by...
Extendomatic: Adding Storyboards, Camera Shake, Post Process To Cinemachine Virtual Cameras
Part of the benefits of using Cinemachine and it's virtual cameras is the versatility in the extensions that they have. You can create storyboards,...