TINY CREW. BIG GAMES.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
You awaken in a spooky scary forest at dusk with no memory and the need to fight for survival against extra-dimensional monsters. In this virtual reality wave shooter fire objects to destroy enemies to survive as the fog closes in around you.
OUR STORY
Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM
Antonio Delgado
Lead Programmer
Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Lights, Cameras, Action: Composing A Shot In Unity With Cinemachine
So you’ve decided to make a cinematic in Unity but haven’t a clue where to start. Wonder no more, Cinemachine (learn more here) to the rescue! As...
Raised Surfaces: Height Map And Pixel Displacement With Unity HDRP
Leveraging the High Defintion Render Pipeline to make your game stand out is easier to do than you realize. In this tutorial we'll work on giving...
Measure Twice, Cut Once: How To Use Pre-visualization Elements For Your Game
As you make more and more complex games, operate in teams, or just put your ideas on to paper it becomes increasingly important to plan out games...
Pipeline Punchout: Universal Render Pipeline Or High Definition Render Pipeline
When starting a Unity project you are often presented which a few choices on where to begin: Core (or Standard Pipeline which is being deprecated),...
I’ll Stop The World And Sync With You: Unity Timeline
Part of the power of Unity comes from the myriad of packages that allow for unparalleled customization of your games such as Unity Timeline. With...
Reflect That: Reflection Probes, Screen Space Reflections, And When To Use What
As you work with Unity robust lighting system you will eventually encounter the desire to begin creating reflective surfaces from rain slicked...