TINY CREW. BIG GAMES.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
You awaken in a spooky scary forest at dusk with no memory and the need to fight for survival against extra-dimensional monsters. In this virtual reality wave shooter fire objects to destroy enemies to survive as the fog closes in around you.
OUR STORY
Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM
Antonio Delgado
Lead Programmer
Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Array Mania: How To Use Arrays In Unity
As you begin to work on your Unity journey you will begin to amass a large group of similar variables such as ints, strings, floats, bools, Game...
Nothing But The Essentials: Simple Scene Optimization With Occlusion Culling
As your games grow and they become larger and larger with more graphical fidelity it becomes increasingly important to utilize optimization...
Hot Swap: Setting Up Post-Process Profiles For The Post-Process Stack
In an earlier article we demonstrated the power of the Post-Process Stack using emissive textures, the real versatility of the post-process stack...
Glow Up: Adding Emissives To Custom Textures
Once you master the ability to modify pre-built textures the next natural step is learn how to add illumination or emissives to your custom textures...
First You See It, Now You Can’t: Creating A Transparency Effect in Unity
Fading away, looking through glass, or creating transparent effects like forcefields in Unity is a pretty straight forward process with more than...
Cutting From Whole Cloth: Editing Pre-Built Texture Maps
As you build and design levels it may become increasingly important to change and edit the tone and feel of your levels. One easy way to do this is...