TINY CREW. BIG GAMES.
GAMES WE PUBLISH
Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 6 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and extensive guild management system to master as you uncover the secrets of the world of Dragaea!
Granvir is a 3rd person action roguelite mech-builder with co-op multiplayer. Scavenge the battlefield for parts to replace and upgrade your Granvir and weaponry. PIlot your Granvir and manage your campaign between battles to find the best equipment and stay supplied while fighting a guerilla war.
Ghost Sector is a survival horror game where you play as M-07, a prototype machine trapped in a cybernetic facility during lockdown. Outwit the automated defenses, search for answers to your origin uncovering secrets, solving puzzles, and upgrade your abilities while preserving your finite energy.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
OUR STORY
Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny Crew. Big Games.”
OUR TEAM

Antonio Delgado
Lead Programmer

Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Array Mania: How To Use Arrays In Unity
As you begin to work on your Unity journey you will begin to amass a large group of similar variables such as ints, strings, floats, bools, Game...
Nothing But The Essentials: Simple Scene Optimization With Occlusion Culling
As your games grow and they become larger and larger with more graphical fidelity it becomes increasingly important to utilize optimization...
Hot Swap: Setting Up Post-Process Profiles For The Post-Process Stack
In an earlier article we demonstrated the power of the Post-Process Stack using emissive textures, the real versatility of the post-process stack...
Glow Up: Adding Emissives To Custom Textures
Once you master the ability to modify pre-built textures the next natural step is learn how to add illumination or emissives to your custom textures...
First You See It, Now You Can’t: Creating A Transparency Effect in Unity
Fading away, looking through glass, or creating transparent effects like forcefields in Unity is a pretty straight forward process with more than...
Cutting From Whole Cloth: Editing Pre-Built Texture Maps
As you build and design levels it may become increasingly important to change and edit the tone and feel of your levels. One easy way to do this is...












