Blowing Smoke: Environmental Fog With HDRP In Unity
Environmental Fog is one of those cool effects that almost every game that can use it almost always does. It almost feels like instant immersion in a can but how do you get those spooky vibes in your own game. Well read below and we'll go over how you setup...
Cool Solutions for Foggy Conditions: Fixing Your HDRP Fog Problems
Fog looking splotchy? Volumetric fog lights haunted with ghosting? Look no further we'll cover some of the basic solutions to help improve the quality of your fog and have it looking it's best in no time. The first solution to most fog problems really originates in...
Will It Blend: Mixing Textures Using Layered Lit Shader In Unity
Just when you thought Materials couldn't do enough the HDR pipeline aims to please with ability to blend two (or more!) textures together to create unique and interesting combinations. Doing this is easier than you think. If you're just joining you can follow along by...
Zoom Zoom: How To Use Cinemachine Dolly Tracks In Unity
Creating dynamic and thrilling cinematic shots will require more advanced techniques using the Cinemachine toolkit. One of those tools is the Dolly Track this is series of waypoints that you can tie your virtual camera to create an animated camera or adhere it to a...
Leave Your Tag: HDRP Decals In Unity
Decals also known as stickers are textures that you can project onto other objects in a scene that help add extra details this can be blood splashes, bullet holes, scorch marks, grafitti tags, basically anything you imagination (and art budget) can come up with. This...
Slice And Dice: Tessellation in Unity HDRP
Ever wanted to add a ton of detail to a texture or model in a few easy steps? Tessellation in the HDR pipeline is right up your alley then. Tessellation is simply cutting a model into small pieces that fit together in a grid without gaps. We'll be continuing this from...
Lights, Cameras, Action: Composing A Shot In Unity With Cinemachine
So you’ve decided to make a cinematic in Unity but haven’t a clue where to start. Wonder no more, Cinemachine (learn more here) to the rescue! As the premiere package for composing shots in Unity for cinematic and gameplay cameras allowing you to make dynamic and...
Raised Surfaces: Height Map And Pixel Displacement With Unity HDRP
Leveraging the High Defintion Render Pipeline to make your game stand out is easier to do than you realize. In this tutorial we'll work on giving your flat textures in the HDR Pipeline more depth and make them pop out using height map and pixel displacement features....
Measure Twice, Cut Once: How To Use Pre-visualization Elements For Your Game
As you make more and more complex games, operate in teams, or just put your ideas on to paper it becomes increasingly important to plan out games that extend out past a single level. One of the most important tools in your planning toolbox is often referred to...
Pipeline Punchout: Universal Render Pipeline Or High Definition Render Pipeline
When starting a Unity project you are often presented which a few choices on where to begin: Core (or Standard Pipeline which is being deprecated), High Definition Render Pipeline(HDRP) and Universal Render Pipeline (URP) but which do you pick? We're gonna separate...