
TINY CREW. BIG GAMES.
GAMES WE PUBLISH
Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 6 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and extensive guild management system to master as you uncover the secrets of the world of Dragaea!
Granvir is a 3rd person action roguelite mech-builder with co-op multiplayer. Scavenge the battlefield for parts to replace and upgrade your Granvir and weaponry. PIlot your Granvir and manage your campaign between battles to find the best equipment and stay supplied while fighting a guerilla war.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
OUR STORY

Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM

Antonio Delgado
Lead Programmer

Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Who’s The Manager: Managing Manager Classes
Managing projects beyond a single scene become infinitely more complex and quickly require you to consolidate your code into Manager classes. These...
Candid Camera: Creating A Handheld Camera Using Cinemachine Noise
Static cameras make for boring scenes, unless it's a fixed view like a security camera it is more likely to create dynamic scenes you'll have to add...
All Mixed Up: Combining LookAt and Body in Cinemachine
Cinemachine is a powerful tool that allows developers to easily create and manage dynamic, visually pleasing camera shots in their games and...
What Was That: Creating A Distraction Mechanic
As we continue to layer more and more complexity with game mechanics this will invariably lead to submechanics of larger more complex system. One...
Body Shot: Virtual Camera Body Settings
In a previous article we talked about the general settings of a Cinemachine Virtual Camera which briefly covered Aim Settings and Body Settings. In...
Waypoint Madness: Crafting A Reusable Modular Patrol System
As you code more and more advanced AI you will need to create greater and greater types of complex movement. Simply following the player around...