
TINY CREW. BIG GAMES.
GAMES WE PUBLISH
Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 6 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and extensive guild management system to master as you uncover the secrets of the world of Dragaea!
Granvir is a 3rd person action roguelite mech-builder with co-op multiplayer. Scavenge the battlefield for parts to replace and upgrade your Granvir and weaponry. PIlot your Granvir and manage your campaign between battles to find the best equipment and stay supplied while fighting a guerilla war.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
OUR STORY

Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM

Antonio Delgado
Lead Programmer

Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Virtually Cinematic: Unity Cinemachine Basics
Setting up camras in Unity is a pain but with the built-in Cinemachine package, you can allay those concerns with a powerful set of cameras and...
Now You See Me: Creating A Detection Mechanic
Giving enemies the ability to detect and react to your player is a fundamental mechanic that act as the bedrock of enemy AI. This can be as simple...
Dancing Bones: Unity’s Animation System
Time to get those bones moving and grooving using Unity’s animation system. In this article we’ll take the player character we’ve been building over...
Hide and Seek: Utilizing Unity Navmesh To Drive Your AI
Part of the benefit of using Unity is the robust built-in tools that come with the editor. One of these wonderful tools is the Unity Navmesh system,...
Bounce House: Indirect Multiplier In The Unity Lighting System
As you finish your scenes and finalize lighting you may encounter situations where baking additional objects would actually ruin the mood. However...
Move It: Easy Point And Click Movement In Unity
Point and click movement is one of the most elemental types of player input in a game. In this tutorial we’ll cover setting up and coding a simple...