TINY CREW. BIG GAMES.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
You awaken in a spooky scary forest at dusk with no memory and the need to fight for survival against extra-dimensional monsters. In this virtual reality wave shooter fire objects to destroy enemies to survive as the fog closes in around you.
OUR STORY
Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM
Antonio Delgado
Lead Programmer
Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Easy Bake: Light Baking And When To Choose Static Or Dynamic Objects
In today's article we'll be covering baked lighting, real time lighting, mixed lighting and when you should have objects set as static and dynamic...
Stay Synced: Getting Audio And Animation Working In Sync With Timeline
Now it’s time to get your audio moving in sync with your animations. While the martial arts movies from the old days are much beloved for their...
Reflect This, Volume That: Value Of Multiple Volumes and Reflection Probes
When your scenes grow in both scope and size it will be important to learn to utilize multiple post-process and reflection probes. These different...
Shadowed Light: Using Cookies To Enhance Your Light Sources
As your experience controlling the many light sources in Unity grows it will become pretty clear that their ability to cast particular kinds of...
Pulling The Strings: Animating GameObjects Using Timeline
The flexibility of Timeline allow creators to animate game objects mid-Timeline using the keyframes directly in Timeline to make objects move...
Bring Down The Lights: Controlling Your Lights With Light Layers
The ability to control the direct lighting on your volumetric surfaces (such as fog) is one of the defining features of the HDR pipeline. In this...