TINY CREW. BIG GAMES.
OUR GAMES
Crush, smash, and eat thousands of enemies showing humanity what the meaning of destruction is! Kaiju Catastrophe is an arcade game with roguelite mechanics. Mutate devastating weapons, unlock permanent evolutions, and wreak havoc with a variety of monsters to tear humanity apart!
Guide your little turtle buddy across a variety of hazards and see how long you can survive. Collect as many TRTL coins as you can! Remember, look both ways before you cross!
You awaken in a spooky scary forest at dusk with no memory and the need to fight for survival against extra-dimensional monsters. In this virtual reality wave shooter fire objects to destroy enemies to survive as the fog closes in around you.
OUR STORY
Developing out of the hellscape known as Phoenix, Arizona, GigaTank3000 is a two person army focusing on unique and interactive experiences. Formed in the fires of Summer 2016, our core mission is to provide the most diverse titles on the market focusing on interesting, provocative, and offbeat games living up to motto:
“Tiny crew. Big Games.”
OUR TEAM
Antonio Delgado
Lead Programmer
Jessica Sweeney
Lead Artist
PROGRESS UPDATES
Total Control: Combining Cinemachine and Timeline In Unity
Cinemachine and Timeline are two powerful tools in Unity that can be used to create dynamic camera movements and control sequences of events....
Tracks On Tracks: Track Types In Unity Timeline
Unity Timeline is a powerful tool that enables developers to create cinematic experiences and cutscenes in their games. It allows users to create...
Structurally Sound: Structs and Memory Management
In a previous article we talked about the basics of classes in C# and Unity. However I intentionally left out Structs because you can’t really talk...
Clockwork Animated: Using Timeline Animations
Unity Timeline is a powerful tool for creating animations in the Unity game engine. It allows game developers to create complex animation sequences...
First Class Ticket: Classes In Unity
Classes in C# are some of the foundation programming building blocks of object oriented programming. In a nutshell a class is a blueprint of an...
Camera Mastermind: Using The Cinemachine Brain In Unity
The Cinemachine Brain is the literal brains of your Cinemachine system. It is responsible for blending multiple virtual cameras and controlling the...