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Spit Polish: Get AAA Shine With Post Processing

Spit Polish: Get AAA Shine With Post Processing

by Gigatank3000 Team | Jul 2, 2022 | Uncategorized

You created your magnum opus but it still looks like you’ve pulled it out of a dumpster just slap a little instant talent with post processing and get it looking as good as you think it is.     In our previous article we covered setting up Post Process you can look...
Razzle Dazzle Your Players: Creating Common Post-Process Effects

Razzle Dazzle Your Players: Creating Common Post-Process Effects

by Gigatank3000 Team | Jun 30, 2022 | Uncategorized

Post Processing in Unity is the ability to use screen effects such as Bloom, Ambient Occlusion, and Motion Blur as well as other effects (you can learn about here) to jazz up your game’s visual flair. In this tutorial we’ll learn about how to implement Post Process...
Popping Off: Making Enemies Explode In 2D With Unity

Popping Off: Making Enemies Explode In 2D With Unity

by Gigatank3000 Team | Jun 30, 2022 | Uncategorized

You’ve got your game, enemies are coming at you fast and furious. You’re blasting them to pieces but what’s that? No explosion? No feedback? No good! In this tutorial we’ll cover triggering enemy explosions in the context of a 2D game, this should also be valid for a...
Ease Your Load: Level Loading Made Easy In Unity

Ease Your Load: Level Loading Made Easy In Unity

by Gigatank3000 Team | Jun 29, 2022 | Uncategorized

In this tutorial we’ll be covering a simple level loading system. Once you’ve reached a certain level of complexity in your game making abilities you’ll want to expand past single stage games into multiple levels. By the end of this you’ll not only to be able to...
Game Over, Man: Creating A Game Over Screen In Unity

Game Over, Man: Creating A Game Over Screen In Unity

by Gigatank3000 Team | Jun 27, 2022 | Uncategorized

It’s happened, your player kicks the bucket. Eventually it happens but fear not we can make an awesome game over screen so they can get back to the fight in your game. In this article we’ll cover making a dead simple game over screen using Unity’s UI system. First...
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Recent Posts

  • Total Control: Combining Cinemachine and Timeline In Unity
  • Tracks On Tracks: Track Types In Unity Timeline
  • Structurally Sound: Structs and Memory Management
  • Clockwork Animated: Using Timeline Animations
  • First Class Ticket: Classes In Unity

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