In this article we’ll briefly go over animating a simple sprite in Unity. This already assumes you have a project set up and ready to go (if not go here to do that) as well as a sprite. If not you can grab the one I’m using (here just grab one of the PNGs) to follow...
When starting a project you’re often brimming with excitement and ideas. This sort of enthusiasm is great, nobody really sets out to make a terrible game much less a bad looking one. However not keeping your excitement in check can lead to wasted money, time, and more...
So you’ve ironed out your prototype, you have your core systems, and now you’re ready to finally decide on the final look of your game. Time to ditch that fugly programmer art. This is a critical stage as it will be what defines your game stylistically so it’s worth...
We’ve all been there, you’re in the middle of playtesting a project coming up with million dollar features. All you need to do is just debug and you’re all set to count your fortune except your Hierarchy is overflowing with gameobjects! Now you can combat the...
When using Unity it’s very tempting to do everything at once inside the Update() loop but trying to do too much at once creates a traffic jam as tasks can only be completed one at a time. This is where Coroutines shine, at their core they allow you to effectively...