Part of the power of Unity comes from the myriad of packages that allow for unparalleled customization of your games such as Unity Timeline. With Timeline allows you to choreograph anything in your scenes using a simple visual editor. Pan cameras, create cinematic...
As you work with Unity robust lighting system you will eventually encounter the desire to begin creating reflective surfaces from rain slicked streets to mirrors and pools of water to allow your gorgeous landscapes and intricate characters to be seen in their full...
As you begin to work on your Unity journey you will begin to amass a large group of similar variables such as ints, strings, floats, bools, Game Objects, and other types of variables. In order to help make your code more readable you can collect them in data...
As your games grow and they become larger and larger with more graphical fidelity it becomes increasingly important to utilize optimization techniques to better utilize the player’s hardware. Even though hardware is vastly outpacing the the rate of fidelity that...
In an earlier article we demonstrated the power of the Post-Process Stack using emissive textures, the real versatility of the post-process stack comes with the ability to swap profiles based on the needs of the scene. These profiles allow you to save overrides to...