Cinemachine and Timeline are two powerful tools in Unity that can be used to create dynamic camera movements and control sequences of events. Combining them can lead to even more compelling gameplay experiences. In this article, we will explore how to use Cinemachine...
Unity Timeline is a powerful tool that enables developers to create cinematic experiences and cutscenes in their games. It allows users to create and edit tracks, which are containers for individual elements that control different aspects of the scene, such as...
In a previous article we talked about the basics of classes in C# and Unity. However I intentionally left out Structs because you can’t really talk about Structs without talking about Memory Management in Unity. So what are Structs exactly? In a nutshell they’re...
Unity Timeline is a powerful tool for creating animations in the Unity game engine. It allows game developers to create complex animation sequences that can be triggered by events in the game, such as player input or environmental changes. With Timeline, you can...
Classes in C# are some of the foundation programming building blocks of object oriented programming. In a nutshell a class is a blueprint of an object that holds variables, methods, properties, etc. This allows you to create custom types that you can use in your game...
The Cinemachine Brain is the literal brains of your Cinemachine system. It is responsible for blending multiple virtual cameras and controlling the final output to the scene view. The virtual cameras are created using the Cinemachine Virtual Camera component, and each...