Post Processing in Unity is the ability to use screen effects such as Bloom, Ambient Occlusion, and Motion Blur as well as other effects (you can learn about here) to jazz up your game’s visual flair. In this tutorial we’ll learn about how to implement Post Process...
You’ve got your game, enemies are coming at you fast and furious. You’re blasting them to pieces but what’s that? No explosion? No feedback? No good! In this tutorial we’ll cover triggering enemy explosions in the context of a 2D game, this should also be valid for a...
In this tutorial we’ll be covering a simple level loading system. Once you’ve reached a certain level of complexity in your game making abilities you’ll want to expand past single stage games into multiple levels. By the end of this you’ll not only to be able to...
It’s happened, your player kicks the bucket. Eventually it happens but fear not we can make an awesome game over screen so they can get back to the fight in your game. In this article we’ll cover making a dead simple game over screen using Unity’s UI system. First...
User Interface is arguably the most important aspect of your game as it is the first and last thing they interact with when they play your game. Learn how easy it is to craft functional and aesthetically pleasing UI Elements. In this article we’ll go over how to craft...
In this article we’ll talk about switch statements, a useful tool in your toolbox. So what’s a switch statement and how does it differ from an if/else block? Let’s go to Microsoft Docs (here) on the subject, along with the Unity Scripting API this is very helpful for...