Juice or “game feel” is the intangible but tactile feedback associated when playing games. Enemies exploding in a shower of particles, screen shudder, and other small but satisfying forms of feedback can help create a more polished and engaging game, separating what a...
In this article we’ll explore making a modular power-up system for your game. This way you can have a single script acting as a container for every power up you make instead of making a ton of different and unique ones. Start by opening up Unity or creating a new...
In this article we’ll talk about determining how long power ups should last when making your game. When you work on your game it won’t be long before you start tweaking your power ups, pick ups, or other collectibles and some of the most basic game design techniques...
In this article we’ll briefly go over animating a simple sprite in Unity. This already assumes you have a project set up and ready to go (if not go here to do that) as well as a sprite. If not you can grab the one I’m using (here just grab one of the PNGs) to follow...
When starting a project you’re often brimming with excitement and ideas. This sort of enthusiasm is great, nobody really sets out to make a terrible game much less a bad looking one. However not keeping your excitement in check can lead to wasted money, time, and more...
So you’ve ironed out your prototype, you have your core systems, and now you’re ready to finally decide on the final look of your game. Time to ditch that fugly programmer art. This is a critical stage as it will be what defines your game stylistically so it’s worth...