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Total Control: Combining Cinemachine and Timeline In Unity

Total Control: Combining Cinemachine and Timeline In Unity

by Gigatank3000 Team | Jan 31, 2023 | Uncategorized

Cinemachine and Timeline are two powerful tools in Unity that can be used to create dynamic camera movements and control sequences of events. Combining them can lead to even more compelling gameplay experiences. In this article, we will explore how to use Cinemachine...
Tracks On Tracks: Track Types In Unity Timeline

Tracks On Tracks: Track Types In Unity Timeline

by Gigatank3000 Team | Jan 27, 2023 | Uncategorized

Unity Timeline is a powerful tool that enables developers to create cinematic experiences and cutscenes in their games. It allows users to create and edit tracks, which are containers for individual elements that control different aspects of the scene, such as...
Camera Mastermind: Using The Cinemachine Brain In Unity

Camera Mastermind: Using The Cinemachine Brain In Unity

by Gigatank3000 Team | Jan 10, 2023 | Uncategorized

The Cinemachine Brain is the literal brains of your Cinemachine system. It is responsible for blending multiple virtual cameras and controlling the final output to the scene view. The virtual cameras are created using the Cinemachine Virtual Camera component, and each...
You Get A Camera, You Get A Camera, Everyone Gets Cameras: Additional Cinemachine Cameras

You Get A Camera, You Get A Camera, Everyone Gets Cameras: Additional Cinemachine Cameras

by Gigatank3000 Team | Jan 6, 2023 | Uncategorized

Virtual Cameras are the building blocks of the entire Cinemachine system. Every camera is at it’s very core a Virtual Camera with additional components and tweaks layered on top. There is a number of preset cameras that are designed to quickly get you up and...
Extendomatic: Adding Storyboards, Camera Shake, Post Process To Cinemachine Virtual Cameras

Extendomatic: Adding Storyboards, Camera Shake, Post Process To Cinemachine Virtual Cameras

by Gigatank3000 Team | Dec 24, 2022 | Uncategorized

Part of the benefits of using Cinemachine and it’s virtual cameras is the versatility in the extensions that they have. You can create storyboards, add camera shake, and even setup custom post process profiles for your virtual cameras to help organize and convey...
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Recent Posts

  • Total Control: Combining Cinemachine and Timeline In Unity
  • Tracks On Tracks: Track Types In Unity Timeline
  • Structurally Sound: Structs and Memory Management
  • Clockwork Animated: Using Timeline Animations
  • First Class Ticket: Classes In Unity

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