So you want to keep something around forever (or at least for the life of your game?) well Unity has you covered with Static Types! So what are they exactly? Many things can be static (classes, methods, variables) and when you have one there can only be one like the...
You can use the escape button to code a variety of logic such as pause menus, exiting full screen mode, or to cancel out an menu or selection. In this tutorial we’ll be covering using the escape button to close our application if not in full screen or out of full...
You’ve finally reached the end of the line, it’s time to rake in your critical acclaim and riches but first you’ve got to publish your game. Publishing a game takes many different routes, you can go through a physical publisher, digital content platform, or more and...
You’ve done it. You finished your game or at least you finished as much as you’re going to right now. So now what? We’ll cover building and testing your game in Unity. This a relatively straight forward process so let’s get to it. Open up your finished project and...
Let’s break the sound barrier in your game by implementing some audio into your game. In this tutorial we’ll cover implementing a basic sound effect, triggering it, and then we’ll cover the basics of the Audio system in Unity so that you can expand this into a whole...