You can use the escape button to code a variety of logic such as pause menus, exiting full screen mode, or to cancel out an menu or selection. In this tutorial we’ll be covering using the escape button to close our application if not in full screen or out of full...
You’ve finally reached the end of the line, it’s time to rake in your critical acclaim and riches but first you’ve got to publish your game. Publishing a game takes many different routes, you can go through a physical publisher, digital content platform, or more and...
You’ve done it. You finished your game or at least you finished as much as you’re going to right now. So now what? We’ll cover building and testing your game in Unity. This a relatively straight forward process so let’s get to it. Open up your finished project and...
Let’s break the sound barrier in your game by implementing some audio into your game. In this tutorial we’ll cover implementing a basic sound effect, triggering it, and then we’ll cover the basics of the Audio system in Unity so that you can expand this into a whole...
When we think of video games we often think of the visual, interactive, and plot elements but the sound design is one of the most vital aspects of your game. An immersive soundscape can take even the most lackluster game and elevate it a whole other level. It can also...