User Interface is arguably the most important aspect of your game as it is the first and last thing they interact with when they play your game. Learn how easy it is to craft functional and aesthetically pleasing UI Elements. In this article we’ll go over how to craft...
In this article we’ll talk about switch statements, a useful tool in your toolbox. So what’s a switch statement and how does it differ from an if/else block? Let’s go to Microsoft Docs (here) on the subject, along with the Unity Scripting API this is very helpful for...
Juice or “game feel” is the intangible but tactile feedback associated when playing games. Enemies exploding in a shower of particles, screen shudder, and other small but satisfying forms of feedback can help create a more polished and engaging game, separating what a...
In this article we’ll explore making a modular power-up system for your game. This way you can have a single script acting as a container for every power up you make instead of making a ton of different and unique ones. Start by opening up Unity or creating a new...
In this article we’ll talk about determining how long power ups should last when making your game. When you work on your game it won’t be long before you start tweaking your power ups, pick ups, or other collectibles and some of the most basic game design techniques...