Ever wanted to add a ton of detail to a texture or model in a few easy steps? Tessellation in the HDR pipeline is right up your alley then. Tessellation is simply cutting a model into small pieces that fit together in a grid without gaps. We’ll be continuing...
So you’ve decided to make a cinematic in Unity but haven’t a clue where to start. Wonder no more, Cinemachine (learn more here) to the rescue! As the premiere package for composing shots in Unity for cinematic and gameplay cameras allowing you to make dynamic and...
Leveraging the High Defintion Render Pipeline to make your game stand out is easier to do than you realize. In this tutorial we’ll work on giving your flat textures in the HDR Pipeline more depth and make them pop out using height map and pixel displacement...
As you make more and more complex games, operate in teams, or just put your ideas on to paper it becomes increasingly important to plan out games that extend out past a single level. One of the most important tools in your planning toolbox is often referred to...
When starting a Unity project you are often presented which a few choices on where to begin: Core (or Standard Pipeline which is being deprecated), High Definition Render Pipeline(HDRP) and Universal Render Pipeline (URP) but which do you pick? We’re gonna...