Mind Enuming: Enums in Unity Have you ever wished you could just use some standard language to represent your values? Well now you can with Enums. In C# these are primitive data types using regular language to represent a constant. They’re basically ints with added...
More complex games usually means more complex methods of organization. Dictionaries help you make sense of the chaos by mapping a key (like a string) to a value pair (for example an int) and then giving you a fast way to look it up. Like in example above use an Item...
It’s An Abstract Kind Of Interface: Abstract Classes and Interfaces Taking advantage of C#’s more advanced features will begin to make more sense from a organizational perspective as you begin looking to make classes more compact and efficient, extracting more and...
When we think of video games we often think of the visual, interactive, and plot elements but the sound design is one of the most vital aspects of your game. An immersive soundscape can take even the most lackluster game and elevate it a whole other level. It can also...
You created your magnum opus but it still looks like you’ve pulled it out of a dumpster just slap a little instant talent with post processing and get it looking as good as you think it is. In our previous article we covered setting up Post Process you can look...