In this article we’ll talk about switch statements, a useful tool in your toolbox. So what’s a switch statement and how does it differ from an if/else block? Let’s go to Microsoft Docs (here) on the subject, along with the Unity Scripting API this is very helpful for...
In this article we’ll talk about determining how long power ups should last when making your game. When you work on your game it won’t be long before you start tweaking your power ups, pick ups, or other collectibles and some of the most basic game design techniques...
So you’ve ironed out your prototype, you have your core systems, and now you’re ready to finally decide on the final look of your game. Time to ditch that fugly programmer art. This is a critical stage as it will be what defines your game stylistically so it’s worth...
When programming in Unity it becomes increasing important to have inter-script communication so that different aspects of your project can inform and interact with one another. A simple way to do that is by accessing GetComponent() of a GameObject to access different...
One of the most interesting aspects of Unity is it’s robust physics system that sits under the hood which allows developers to create some of the most compelling and interesting simulations in engine. This article will cover the basic aspects of the physics system...