Fading away, looking through glass, or creating transparent effects like forcefields in Unity is a pretty straight forward process with more than one method. In this tutorial we’ll cover the most straight forward way, changing the properties of a material. Start by...
As you build and design levels it may become increasingly important to change and edit the tone and feel of your levels. One easy way to do this is to simply edit the existing textures of your models that you create or import into your project. These simple edits will...
Boundless blue skies, smoldering apocalyptic horizons, the vast reaches of space, or a iridescent night sky. All these are possible with the help of Skyboxes. At it’s core a skybox is just a sphere of textures that wrap around the game world or in Unity’s case a basic...
As you begin to utilize lighting in your games and create more complex scenes with intricate lighting setups, you’ll search for greater and greater ways to optimize and more importantly polish your setups. To save on performance it is often critical to bake lighting,...
As you explore the Unity lighting system you will discover and utilize four basic types of lights to illuminate your scenes. The types are Directional, Point, Area, and Spotlight. In this article we’ll cover them and their use cases to help make your scenes look...