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First You See It, Now You Can’t: Creating A Transparency Effect in Unity

First You See It, Now You Can’t: Creating A Transparency Effect in Unity

by Gigatank3000 Team | Sep 15, 2022 | Uncategorized

Fading away, looking through glass, or creating transparent effects like forcefields in Unity is a pretty straight forward process with more than one method. In this tutorial we’ll cover the most straight forward way, changing the properties of a material. Start by...
Cutting From Whole Cloth: Editing Pre-Built Texture Maps

Cutting From Whole Cloth: Editing Pre-Built Texture Maps

by Gigatank3000 Team | Sep 12, 2022 | Uncategorized

As you build and design levels it may become increasingly important to change and edit the tone and feel of your levels. One easy way to do this is to simply edit the existing textures of your models that you create or import into your project. These simple edits will...
Sky’s The Limit: Setting Up Skyboxes In Unity

Sky’s The Limit: Setting Up Skyboxes In Unity

by Gigatank3000 Team | Sep 9, 2022 | Uncategorized

Boundless blue skies, smoldering apocalyptic horizons, the vast reaches of space, or a iridescent night sky. All these are possible with the help of Skyboxes. At it’s core a skybox is just a sphere of textures that wrap around the game world or in Unity’s case a basic...
Let There Be Light Probes: Using Light Probes In Unity

Let There Be Light Probes: Using Light Probes In Unity

by Gigatank3000 Team | Sep 5, 2022 | Uncategorized

As you begin to utilize lighting in your games and create more complex scenes with intricate lighting setups, you’ll search for greater and greater ways to optimize and more importantly polish your setups. To save on performance it is often critical to bake lighting,...
How Many Lights Are There: The Four Types Of Lights In Unity

How Many Lights Are There: The Four Types Of Lights In Unity

by Gigatank3000 Team | Sep 3, 2022 | Uncategorized

As you explore the Unity lighting system you will discover and utilize four basic types of lights to illuminate your scenes. The types are Directional, Point, Area, and Spotlight. In this article we’ll cover them and their use cases to help make your scenes look...
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Recent Posts

  • Total Control: Combining Cinemachine and Timeline In Unity
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  • First Class Ticket: Classes In Unity

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