In C# Methods and Functions are exactly the same. In other languages it’s called a function but ultimately they’re one and same. So what is the structure of a method? Let’s take a look. When you create a new Unity script you actually get two methods built-in Start()...
Often the first thing a player sees just after your splash screen is the Main Menu, this is often the first and typical most overlooked part of most games. However it’s also the best part to let your game’s style ooze through and temper your player’s expectations as...
Much like the Highlander as with Singletons there can only be one. So controversial are singletons that they’re often considered an anti-pattern by some software developers. So what is a Singleton really? They are defined simply as “ensures only one instance of a...
Managing projects beyond a single scene become infinitely more complex and quickly require you to consolidate your code into Manager classes. These classes help centralize your code and help enforce DRY (Don’t Repeat Yourself) as well as simplify the number of scripts...
Cinemachine is a powerful tool that allows developers to easily create and manage dynamic, visually pleasing camera shots in their games and interactive experiences. One of the key features of Cinemachine is its ability to create various types of “bodies”...