Body Shot: Virtual Camera Body Settings

Body Shot: Virtual Camera Body Settings

In a previous article we talked about the general settings of a Cinemachine Virtual Camera which briefly covered Aim Settings and Body Settings. In layman terms Aim Settings cover the rotation of the virtual camera where Body Settings cover the transform of the...
Dancing Bones: Unity’s Animation System

Dancing Bones: Unity’s Animation System

Time to get those bones moving and grooving using Unity’s animation system. In this article we’ll take the player character we’ve been building over the last few articles and get them animated. Start by opening up your project (or starting a new one) and set up your...