In C# Methods and Functions are exactly the same. In other languages it’s called a function but ultimately they’re one and same. So what is the structure of a method? Let’s take a look. When you create a new Unity script you actually get two methods built-in Start()...
Often the first thing a player sees just after your splash screen is the Main Menu, this is often the first and typical most overlooked part of most games. However it’s also the best part to let your game’s style ooze through and temper your player’s expectations as...
Part of the benefits of using Cinemachine and it’s virtual cameras is the versatility in the extensions that they have. You can create storyboards, add camera shake, and even setup custom post process profiles for your virtual cameras to help organize and convey...
Static cameras make for boring scenes, unless it’s a fixed view like a security camera it is more likely to create dynamic scenes you’ll have to add a bit of noise. In this article we’ll cover how to make a handheld style camera to add a bit of...
As we continue to layer more and more complexity with game mechanics this will invariably lead to submechanics of larger more complex system. One such submechanic would be a distraction system as a part of a larger detection mechanic. We’ll be using a previous example...